All work in very high resolution—some up to 15k pixels. So, if the owner wants, he can print it in almost any imaginable size and on any material he wants.
All works are generative and created with a shader language. There will not be open airdrop or minting in the future as it goes against the project's purpose. The primary goal is to share the story behind the works and projects rather than sell a tremendous amount of work. I decided to avoid automation for this project to add value with a more elaborative and meaningful process.
In the future, I plan to open an interactive tool for people to create their works, but it will not go on-chain and will be more for sharing and exploring. So everyone can create his high-resolution work and explore how complexity brings emergency.
There is no defined timeline as it is an open-ended project. New works will be published as more and more stories, and the content will be ready. Articles and tutorials will be published parallel with the development process. One of the primary purposes here is to experiment with a new medium; some things will not work and will fail. I will use it to learn and adapt to the feedback I will receive from the environment.
It depends on what is defined as a 'team.'
If you have any questions or looking for the best place to keep up with updates or discuss topics behind the project.